Legal
Imprint, privacy policy, copyright notice, and end user license agreement for No More Sleep.
Imprint & disclosure
Information per §5 DDG (Digitale-Dienste-Gesetz) and disclosure per §18 (2) MStV (Medienstaatsvertrag).
Owner & operator
| Owner | Wladislaw Koschemako |
|---|---|
| Business name | No More Sleep |
| Address | Reitmeierfeld 19a, 94099 Ruhstorf a.d. Rott, Germany |
| hey@no-more-sleep.com | |
| VAT ID (§27a UStG) | DE464551238 |
Responsible for content (§18 (2) MStV)
Wladislaw Koschemako, at the address above.
Business purpose
Development, publishing and distribution of video games and related digital media.
Consumer dispute resolution
We are neither obliged nor willing to participate in dispute resolution proceedings before a consumer arbitration board (§36 VSBG).
Liability for content & links
As a service provider we are responsible for our own content on these pages under the general laws. Our site contains links to external websites over whose content we have no influence; the respective provider is always responsible for the content of any linked page. Linked pages were checked for legal violations at the time of linking; on becoming aware of any infringement we will remove such links promptly.
Privacy policy
This policy explains what data is processed when you visit our website and when you play our games.
The short version: this site sets no cookies and runs no tracking. The only technical processing is our host's server logs, plus YouTube trailers that load only after you press play. Crash reports are only sent from games that ask you first, and only if you say yes. Online play runs through Steam or Epic Online Services, and we never record voice chat.
Controller
No More Sleep, Wladislaw Koschemako, Reitmeierfeld 19a, 94099 Ruhstorf a.d. Rott, Germany. hey@no-more-sleep.com. For any privacy question, just email us. A real human reads it.
1. Hosting & server logs
This website is hosted by Netlify, Inc., 101 2nd Street, San Francisco, CA 94105, USA, which processes data on our behalf (Art. 28 GDPR). When you visit the site, Netlify needs to process your IP address to deliver the pages, and keeps server logs (IP address, time, requested page, browser) to operate and secure the service. Netlify deletes these logs after less than 30 days. The legal basis is our legitimate interest in providing a secure, functional website (Art. 6(1)(f) GDPR). Netlify is certified under the EU-U.S. Data Privacy Framework, and Netlify's data processing agreement, which is part of its terms of service, also includes the EU standard contractual clauses; see Netlify's privacy policy. We do not access or evaluate these logs ourselves.
2. Cookies
We do not set any cookies or use any tracking technologies, and we do not track your activity on our site or across other sites. The only exception is a YouTube trailer, if you choose to load one: YouTube may then store data on your device (see YouTube trailers below).
3. YouTube trailers
Game trailers are embedded from YouTube in privacy-enhanced mode. Nothing loads from YouTube when you open a page: the preview images are hosted by us, and the video is only requested after you explicitly press play and confirm. Your browser then connects to YouTube and sends your IP address, and YouTube may store data on your device. From that moment Google (Google Ireland Ltd., Gordon House, Barrow Street, Dublin 4, Ireland) processes your data under its own privacy policy. Google may also process the data in the USA; Google LLC is certified under the EU-U.S. Data Privacy Framework. We and Google are jointly responsible only for loading the video and sending your data to Google when you press play; for everything after that, Google alone is responsible. The legal basis is your consent (§25(1) TDDDG, Art. 6(1)(a) GDPR). Your consent only covers that one video in that one page view, and we don't remember it. If you are under 16, please ask a parent before loading a video.
4. Our games
We do not collect any personal information or gameplay data about you when you play our games. The only exceptions are crash reports (only if you allow them) and what online play technically needs, both described below. The stores and platforms you get our games from (Steam and Epic) store things like achievements, playtime and cloud saves in your account under their own privacy policies; we only see aggregated statistics.
5. Crash reports (Sentry)
To find and fix crashes and bugs, some of our games use the error monitoring service Sentry, provided by Functional Software, Inc. d/b/a Sentry, 45 Fremont Street, 8th Floor, San Francisco, CA 94105, USA. These games ask you on first launch whether they may send crash reports, and only send them if you agree. When the game then crashes or hits an error, it sends a technical report to Sentry. The report contains the error message and stack trace, the game version, basic information about your system (operating system, hardware such as CPU, graphics card and memory) and the time of the error.
The games do not attach names or account details to reports. To count how many players a bug affects, reports may include a random ID created when the game is installed; it isn't linked to your Steam or Epic account. Your device has to send its IP address to deliver a report, but Sentry is set up not to store it. Error messages can occasionally contain technical details from your computer, such as a file path that includes your Windows user name.
Our Sentry data is stored in Sentry's EU data region in Frankfurt, Germany. We have a data processing agreement with Sentry (Art. 28 GDPR). Because Sentry is a US company, access from the USA cannot be completely ruled out; Sentry is certified under the EU-U.S. Data Privacy Framework, and our agreement also includes the EU standard contractual clauses. See Sentry's privacy policy.
The legal basis is your consent (§25(1) TDDDG, Art. 6(1)(a) GDPR). You can withdraw it at any time in the game's settings, and the game then stops sending reports. If you are under 16, please ask a parent before turning crash reports on. Sentry deletes crash reports automatically after 30 days.
6. Online play & voice chat (Steam / EOS)
We do not run our own game servers. Depending on the game, online play and voice chat run through Steam Networking, provided by Valve Corporation, P.O. Box 1688, Bellevue, WA 98009, USA, or through Epic Online Services, provided by Epic Games, Inc., Box 254, 2474 Walnut Street, Cary, NC 27518, USA. These services connect the players of a session. Game data and voice travel either directly between the players' devices or, if a direct connection isn't possible or allowed, through Valve's or Epic's relay servers.
For this, Valve or Epic process your platform user ID (Steam ID or EOS product user ID), your display name, your IP address to establish the connection, the game data exchanged during the session and, if you use it, your voice. The other players in your session receive your display name, the game data and your voice. Voice chat is live only: we do not record, store or listen to it, and we have no access to your sessions.
On Steam, your Steam network settings decide whether your IP address may be shared with other players; by default, Steam relays the connection and only connects you directly when that avoids high ping. In games using Epic Online Services, the game first tries a direct connection and only uses Epic's relays if that fails. With a direct connection, the other players' devices can technically see your IP address.
The legal basis is our legitimate interest in providing the online play you choose when you start or join a session (Art. 6(1)(f) GDPR). Reading the platform IDs needed for this from your device is strictly necessary for the service you requested (§25(2) No. 2 TDDDG).
For games using Epic Online Services, Epic processes this data on our behalf under a data processing agreement (Art. 28 GDPR); transfers to the USA are covered by the EU standard contractual clauses in that agreement. Epic keeps your EOS product user ID while the game uses Epic Online Services; if you want it deleted, email us. For games using Steam, Valve processes this data as an independent controller under your Steam account. How Valve and Epic handle it, including transfers to the USA, is described in the Steam privacy policy and the Epic Games privacy policy.
7. Contacting us by email
If you email us, we process your email address, your message and anything you attach, to answer you. The legal basis is Art. 6(1)(b) GDPR where your message is about a possible agreement with us (for example publishing or press), and otherwise our legitimate interest in answering you (Art. 6(1)(f) GDPR). Our email is hosted by Google Workspace, provided by Google Cloud EMEA Limited, 70 Sir John Rogerson's Quay, Dublin 2, Ireland, which processes it on our behalf under a data processing agreement (Art. 28 GDPR). Google may also process data in the USA; Google LLC is certified under the EU-U.S. Data Privacy Framework, and the agreement includes the EU standard contractual clauses. We delete emails once the matter is settled, unless tax or commercial law requires us to keep them longer (usually 6 years, or 8 years if an email is an accounting record, §147 AO).
8. Social media & Discord
We run accounts on Discord, X, YouTube, Instagram and TikTok. When you visit or interact with them, the platform processes your data under its own privacy policy, often also in the USA. For the page statistics some platforms give us (for example Instagram), we and the platform are jointly responsible (Art. 26 GDPR); we only see those statistics in aggregated form. Otherwise we only see what the platform shows us: your public profile and what you post or send us. We use it to talk with you and, on Discord, to handle the bug reports you send us. The legal basis is our legitimate interest in talking with our community and fixing bugs (Art. 6(1)(f) GDPR). If we copy a bug report into our own notes, we delete it once the bug is fixed.
9. Your rights
Under the GDPR you have the right to access, rectification, erasure, restriction of processing, data portability, and to object to processing based on legitimate interest (Art. 15–21 GDPR). You also have the right to lodge a complaint with a data protection supervisory authority, for example the Bavarian State Office for Data Protection Supervision (BayLDA). We don't use automated decision-making or profiling. You don't have to give us any data: without your IP address, pages, crash reports and online sessions can't be delivered, and without crash-report consent the game works just the same. Since we hold no data about you beyond what is described above, most requests will be short conversations.
Your right to object (Art. 21 GDPR). Where we process data based on our legitimate interest (hosting logs, emails, online play, social media and Discord), you can object at any time for reasons arising from your particular situation. Just email us.
Withdrawing consent (Art. 7(3) GDPR). You can withdraw any consent at any time, with effect for the future. For crash reports, switch them off in the game's settings. For YouTube, reload the page: we don't remember your choice, and nothing loads again until you press play and confirm. To remove data YouTube already stored, clear the site data for youtube-nocookie.com in your browser.
10. Changes & contact
We may update this policy from time to time; changes take effect once posted on this page. Questions? Contact No More Sleep at hey@no-more-sleep.com. A real human reads it.
Last updated: 2026.09.30
Copyright & use of content
Content & IP
All content on this site, including text, graphics, logos, game art and media, is protected by copyright. The rights belong to Wladislaw Koschemako (No More Sleep) or our licensors. Please do not reproduce or redistribute it without permission, except where expressly allowed (e.g. press-kit assets).
Governing law
German law applies to our EULA. If you are a consumer, the mandatory consumer protection rules of your country of residence still apply. This doesn't change which law applies to copyright questions or other non-contractual claims.
Last updated: 2026.09.30
End user license agreement
This license applies to all games by No More Sleep. We kept it short on purpose. You get our games from a store, so your contract is with that store and its terms apply. This license comes on top: as the rights holder, we give you extra freedoms. Where a store's terms restrict what you may do with our game's content (for example mods or cheats), we allow it anyway. Rules about the store's own services, like your account, the Steam or Epic client or their anti-cheat, stay theirs; we can't change those. You don't have to accept anything to play, because this is a permission from us, not a contract you sign. It never limits your statutory rights.
Your copy, your rules
When you get one of our games, you get a personal license to play it however you like. Mod it, cheat, break it. It's your copy. Most of our games are co-op, so a cheat only changes the run of your own crew. You are welcome to share your mods, as long as they only contain your own work and need a copy of the game to run. Our assets stay ours: please don't extract them, re-use them elsewhere, or share or sell them, changed or not. The same goes for selling, re-uploading or otherwise distributing the game itself.
Streaming & videos
Go for it. You may stream, record and monetize videos of our games on any platform without asking us. A link to the game is appreciated, but not required. We avoid music that triggers automatic copyright claims; where a game does include such music, you can turn it off in the game's settings.
How online play works
Our co-op games are made to be played together, and there are no No More Sleep servers involved. One player hosts a password-protected session. Only friends from the host's friends list who also have the password can join. Sessions are never public, and there is no matchmaking with strangers. Depending on the game, game data and voice chat travel between the players' devices, directly or through the relays of Steam Networking (Valve) or Epic Online Services (Epic Games). Other players may be able to see your IP address, depending on the game and your settings; our privacy policy has the details.
That means we cannot see, moderate or record what happens in your sessions. We cannot kick anyone from your game, and we have no logs or recordings to look into. Who you play with, and how that goes, is up to your group.
Play with people you trust
Our games are best with a friend. Only friends who also have your session password can get in, so share it only with people you know. If you are under 18, only add and play with friends you know in real life, and never share your session password with strangers. If a session turns sour, leave it, and use the block and report tools of Steam or Epic.
House rules
Cheats and mods are fine. These are not:
- Harassing, bullying, threatening or insulting other players, in voice chat, names or anywhere else.
- Using our games to share illegal content or anything that violates someone else's privacy or rights.
- Using our games to attack, disrupt or break into other players' devices, or the Steam and Epic Online Services infrastructure.
- Using our games to plan or do anything illegal.
In short: be decent to the people you play with.
Platform terms
The terms of the store you got the game from also apply, for example the Steam Subscriber Agreement. For games using Epic Online Services, Epic's terms of service apply as well. How your data is handled during online play is described in our privacy policy.
Availability & liability
Online play depends on Steam and Epic Online Services, so we cannot guarantee it is always available. Apart from that, the statutory rules on warranty and liability apply, and German law governs this license (see Governing law in the copyright section).
Changes
We may publish new versions of this license, for example when a game gets new online features. Changes that give you more freedom apply right away. Anything that would restrict you only applies if you agree to it. If we have to for legal reasons, we may limit a permission for the future and will say so here.
Last updated: 2026.09.30